Immersive Futures: A Glimpse into Apple Vision Pro and the Next Wave of Computing
Blog Post
Apple Vision Pro was announced last year and took the world by storm. We were used to AR/VR but the visuals from Apple’s first spatial computer promise to up the game and revolutionize how we visually interact with the devices. Its time to welcome a reality of a Tony Stark working on multiple screens in the air!
And what does this mean for the streaming or content consumption experience? Well for starters, AR?VR promised a futuristic technology that could give a near theater-like experience but often lacked in terms of tech availability and software compatibility and Apple is handling both to make sure that the finished product is a perfect one Vision Pro therefore promises to up the streaming game.
In the future, you might not need an 85-inch display. Simply put on one of these and stream the media of your choice. As Apple Vision Pro is about to start its first sale soon, here is a look at how the device-user interaction has progressed over the years.
A computer initially built to suit a command-line interface and had coders write endless lines of code became a personal computer when users started interacting with the device visually and not just by typing alone. Users could now make stunning spreadsheets, edit photos and movies, including creating professional images with AI headshot generators, browse webpages, and more. The beginning of all this is attributed to a single device. A device that changed the course of personal computers and bought it on the desk of every household.
Doug Elbert, during his presentation at the Mother of All Demos, introduced the mouse to the world, and little did the world know that it would be a defining moment in history. Before the mouse, it was all typing codes or texts and getting things done but with the mouse, it became possible to visually interact with the device. Initially built with two separate wheels to monitor the X and Y axis, modern mice use optical laser technology and no moving parts.
The earliest written reference to a mouse dates back to 1965 when a computer-aided display-control concept was published by Bill English. With trackball getting increasingly used in devices post World War 2, the initial versions of the mouse featured a trackball and it was used for a very long time.
Mouse left great imprints in history. The device, even the earlier versions of it was so perfect that except for changes in technology and hardware optimizations, our beloved mouse is still the same. Now that the Apple Vision Pro is coming soon, do you think devices like the mouse will become obsolete? We don’t think so.
Mouse paved the way for better user-device interactions and it built a strong bond between the device and the user.
Steve Jobs once said the best stylus to use a touch screen is your fingertips when he introduced the first iPhone and this brings us to the next greatest invention of the user-device interaction. The touch screen removed the need for a physical input device such as a mouse or keyboar